CONTENT
Motivation, Psychology and Behavioral Economics
BOOKS:
Flow: The Psychology of Optimal Experience. by Mihaly Csikszentmihalyi.
Thinking, fast and slow. by Daniel Kahneman.
Predictably Irrational. Dan Ariely.
Drive, The Surprising Truth About What Motivates us .
Handbook of Self-Determination Research.
The Willpower Instinct, Kelly McGonigal
MOOCS:
BE101x: Behavioural Economics in Action (edX-University of Toronto)
User Experience and Interaction Design
INTERACTION DESIGN SPECIALIZATION (7 Moocs)
- Human-Centered Design: an Introduction
- Design Principles: an Introduction
- Social Computing
- Input and Interaction
- User Experience: Research & Prototyping
- Information Design
- Designing, Running, and Analyzing Experiments
- Interaction Design Capstone Project
Education, instructional design and the science of expertise.
BOOKS
Peak: Secrets from the new science of expertise. Anders Ericsson et.al.
Blended: Using Disruptive Innovation to Improve Schools, Michael Horn
Orchestration Graphs: Modeling Scalable Education, Pierre Dillenbourg
Multimedia Learning, Richard E. Mayer;
REPORTS, RESEARCH PAPERS AND OTHER PUBLICATIONS
The 2 sigma problem. Benjamin Bloom. paper.
Disrupting College How Disruptive Innovation Can Deliver Quality and Affordability to Postsecondary Education, Clayton M. Christensen, et.al. Paper.
What do you mean by collaborative learning? Pierre Dillenbourg. Paper.
Games, Gamification and Game Design
BOOKS
The art of Game Design, Jesse Schell
Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Jane McGonigal.
MOOCS
Gamification, University of Pennsylvania, Coursera.